deKay's Lofi Gaming

Luck Be A Landlord (Steam Deck): COMPLETED!

You know what the perfect game for a super-powered handheld console that costs £350 and I had to wait for months for is? A free fruit machine game, obviously. I’d played and completed Luck Be A Landlord a while back on the Mac, but I never really stopped playing it. There are later modes with harder goals that unlock and it’s just a fun thing to play for five minutes every so often. And by five minutes I mean an …

Sonic CD (Switch): COMPLETED!

And onto the next! Sonic CD was always the black sheep of the 16-bit Sonic games, what with changing the gameplay and returning to a graphics style more like Sonic 1 even though it came out after Sonic 2 (in the UK at least). Levels don’t feel as well organised as the other games, with scenery overlapping and areas messy with seemingly random item positioning – partly due to being able to travel into the past and future and so …

Fallout 3 (Steam Deck): COMPLETED!

I did so love Fallout 3 when it came out. I completed it, did all the DLC, got pretty much all the achievements and milked it for everything it had to offer. So why has it taken me so long to replay it? Well, it was so big that doing that again was a bit off-putting. But then, Epic gave it away for free and I now have a Steam Deck to play it on, so I thought, why not? …

Unpacking (Switch): COMPLETED!

What I was expecting from this game: a sort of Tetris puzzle game where you have to fit items into a room. What I was not expecting: a putting-things-away simulator with an unwritten, non-verbal story about the life of a woman. Told over a number of years across various different houses, you unpack your belongings as you move in. Over time, you acquire (and lose) new hobbies, tastes and relationships, but this is only explained by the objects in the …

Flashback (Switch): COMPLETED!

Flashback is a great game. It always was a great game and I was slightly worried playing it might reveal it to be all rose-tinting. Luckily, once I’d turned off all the graphic-ruining “modern” filters (which are on by default), it turned out it was still excellent. I remembered the plot, and most of the first half of the game (the bit in the jungle and the bit in the city), but I thought that completing the Death Tower gameshow …

Mini Motorways (iOS): COMPLETED!

Let me just address your question of “Alright deKay, how are you going to claim you’ve completed this?” right off the bat. Each level has an achievement for getting a certain number of cars on the map, and I hit this target and got all the achievements. Happy? Mini Motorways is very similar in style to Mini Metro, which I have on many different devices and enjoy very much. It’s not surprising it’s similar as it’s the same developers, of …

“Zelda IV”

Funny story. About nine months ago, Ian Higton, one of Eurogamer’s video guys blocked me on Twitter because he posted a video that had the wrong aspect ratio and I tweeted #stopaspectratioabuse at him. Fair enough, but it’s a valid crusade. It’s also not like there’s anything else going on in the world that is a bigger cause to work with anyway. But then last week, Ian needed my help. But he’d blocked me! Oh noes! He was after scans …

No Man’s Sky (PS4): COMPLETED!

Much has changed. Much has stayed the same. But it’s the changes that prompted a replay of the game that sold me a PS4 over a year before it even came out. Sadly, it was not a happy reunion, and there were more than a few problems… Bugs are to be expected in games these days more than ever before, but bugs that break the game, then are supposedly patched out, yet still exist, should not exist. It seems along …

Donut County (PS4): COMPLETED!

A very short, very easy, but fun little game. Imagine Beautiful Katamari only instead of rolling stuff up to get bigger, you’re a hole and you make stuff fall in to get bigger. No, I’m not sure how putting more things in a hole makes the hole bigger either. There’s very little to it more than that, really. Apparently there are puzzles, but these are laughably simple, and there’s a boss fight which is also incredibly easy, but then that …

Viscera Cleanup Detail (PC)

Am I missing something, or is it really this dull and tedious? Funny as it might appear, dragging bits of carcass around and using the worst mop ever is actually dire.

Putting stuff in stuff is an excercise in futility since the controls and physics combine to make every manual handling action catastrophically imprecise. No sooner have you put a leg in a biowaste bucket, you’re cleaning up as it flails comically, spewing blood everywhere and leaving you back at square one.

Game Dev Diary: FR v0.16

This may sound like a very minor update, and indeed when you play it there’s very little different from last time. Even the version number has only jumped 0.01. However, in the code, there have been some big changes. I’ve scrapped all of the old warp tile detecting routine, and replaced it with something that is more accurate and could be used to detect other things. I’ve created a class for the warp tiles, (which contains things like their ID, …